Showing posts with label wii. Show all posts
Showing posts with label wii. Show all posts

January 3, 2011

Monday Morning Media

Good couple of media weeks.  Only one really stands out as being a piece of crap, and the rest vary from interesting to outstanding.

Julie & Julia is the turd in this week's media punchbowl.

I read the book (and reviewed it) a while back and actually enjoyed it - particularly the struggles of a turning-30 woman looking for some meaning and success in her life.  It was a nice, engaging story.

The movie, however, is and absolutely predictable, horribly boring, Nora-Ephron-ed piece of crap.  If you've seen enough Nora Ephron films, then me saying that this is just like those (but with the story being about real people) should be enough shorthand for you.  There's love (already obtained by each of the titular women).  There are hiccups (mild, non-threatening hiccups, and the tone of the film makes it very obvious that these hiccups will be tidied up neatly and pretty quickly).  And there is food.

Where the book told the story of the titular Julie Powell who chose to cook her way through Julia Child's Mastering the Art of French Cooking in 365 days, the movie intertwines Julie's story with that of Julia Child's move to Paris, classes in learning the French cooking methods, and subsequent struggles to write and get published her culinary tour de force.  The two stories - Julie & Julia's - don't seem to parallel each other well enough for the device to work, and neither one is given enough time to develop into anything terrifically interesting.  Honestly, the Julia Child scenes (with Meryl Streep as Julia and and Stanley Tucci as her loving husband, Paul) were more interesting than the more current Julie storyline which features little of the internal sturm und drang that made the Julie & Julia book engaging.

If you count Sleepless in Seattle, You've Got Mail, and Hanging Up among your favorite films, give this a try.  If you don't, avoid it because it's far from Ephron's career highlight of When Harry Met Sally.



Grey Gardens - Next up, the weirdest movie that I've seen in a number of years: Grey Gardens.

Gardens is a cinéma vérité documentary about the lives a mother and daughter - both named Edith Bouvier Beale, cousins to Jackie Kennedy Onassis - who lived in the titular Grey Gardens estate in East Hampton, New York.  As the women spent more time in Grey Gardens, they retreated further and further from the world, letting the estate fall into worse and worse disrepair.

This documentary shows us a glimpse into their lives in 1975 after Jackie O had come in and helped improve living conditions enough that the local municipality had allowed the women to continue living in the then-lessened squalor.  The house is still, however, in pretty awful disrepair.  Little Edie (the daughter) complains of flea bites, feeds raccoons living in the attic, points out the growing disintegration of a wall thanks to the raccoons, and tours us through the thoroughly overgrown titular gardens.

The film offers no narrations and only fleeting glimpses of the filmmakers themselves.  There is no attempt to provide background on the two women other than the stories that they each tell about their pasts (failed engagements to J Paul Getty, abortive New York City socialite lives, husband/father abandonments).  This is simply a look into the lives of two members of America's finest families that have taken a turn for the more unfortunate.  These are the women who inhabit the overgrown houses across our country, who feed dozens of cats, and who are all-but-forgotten by everyone around them, but the movie doesn't turn the women into tragic figures, instead, letting them dance and sing and reflect and remember - all shown with no comments whatsoever.

We don't get interviews with others who know the women.  We don't get historical background.  We simply get to see the two women living and often performing for the camera.  It's a tragic and freakish film, letting us see how easily and slowly people can descend into a kind of almost agoraphobic madness.

I was shocked to see some of the bonus material on the Criterion DVD that we saw.  Two interviews in particular stuck with me, both with designers currently working.  One, Todd Oldham, was particularly interesting as he discussed how much influence Little Edie, in particular, has had on the fashion and design world.  I have absolutely no idea why anyone would base their designs on the weirdness of these two women, no matter how unique and independent they both were.  At some point, crazy isn't creative.  It's just crazy.

I didn't enjoy the film and won't be seeing the second documentary edited together from the same source material. 


Le Noise by Neil Young - Finally, something worthwhile from Neil Young this decade.

Seriously, this past decade has been a lost one for my love of Neil Young.  In the 1990s, Neil moved easily into the automatic buy category with me picking up every one of his albums and searching Everybody's Records for anything from his back catalog (even the lost six, most of which I now have on bootlegged cds).  Even Silver and Gold, the decade-opening album was purchased and played constantly as The Girl and I wandered the areas around Santa Fe on our honeymoon.

And then came Living with War and Are You Passionate,a trio of albums exploring Young's thoughts about America and our commitment to wars in Iraq and Afghanistan...Greendale, a hopelessly complicated and meandering concept album that I could never figure out...a trio of releases from The Archives (quality music but performances from 1970, 1971, 1973, and 1992)...and a few other albums that were pleasant but not worth listening to more than once or twice (Chrome Dreams II, Fork in the Road, Prairie Wind).

Finally, this album puts Neil back in an interesting place.  Weirdly, it's a solo Neil Young album that fuzzes like a Crazy Horse album with Neil playing electric guitar and then handing the recordings to Daniel Lanois to further obscure beneath the rough and tumble guitar work.

These are some great songs - particularly "Love & War" and "Walk With Me".  None of the songs are among Neil's greatest of all time.  There isn't a "Heart of Gold" or a "Tonight's the Night" among them, but this is a collection of excellent songs that I hope signify a renewing creative streak from Neil.


Black Swan - How the heck do you get dudes to go see a ballet flick?

To quote Natalie Portman...
It was a role that almost never happened -- she wasn't quite sure at first how the film would get made. Then, of course, they found the buzzed about key.

"Everyone was so worried about who was going to want to see this movie," Portman says. "I remember them being like, 'How do you get guys to a ballet movie? How do you get girls to a thriller?' And the answer is a lesbian scene. Everyone wants to see that."
Nice, Natalie, you kiss you female costars with that mouth?

Sorry, I digress.

One of the previews that I saw of Black Swan reported that the film was a 'psycho-sexual thriller', and that's a pretty appropriate summary of the genre.  This is the story of a driven ballet dancer who has finally been given the chance to dance the part of her life - that of the Swan Queen in Swan Lake.  As such, she has to embody both the icy perfection of the White Swan and the far more sensual Black Swan.

The latter is, of course, the problem as Portman's dancer is all about control, perfection, restraint.  She lives with her mother, a former dancer who lives her life through her daughter, and shows us absolutely no life beyond dancing.  Her director, however, suggests that he sees something darker in her and presses her to embrace the dark side in some very erotic and forward ways - advances that would clearly be viewed as harassment if brought to light.  The director also brings in a new dancer, played by Mila Kunis,  who is the diametric opposite of Portman's White Swan.  Kunis's character smokes, wears blacks and dark grays, eats meat, dances, sleeps around, is very free with herself, and earns the director's praise for her unrestrained passion in her dancing.  And then that passion spills over into a tentative friendship with Portman, a friendship that goes much further, leading Portman to begin recognizing and breaking through her boundaries, and to begin suspecting Kunis of wanting to replace her as the Swan Queen. 

Arnofsky provides us with only Portman's view of her world, a view that we come to see as being a very unreliable vantage point.  Portman is clearly cracking beneath the strain of trying to break free from her self-imposed cage.  Arnofsky uses the trappings of a caged bird - mirrors, grooming, picking - to show us Portman's dancer inhabiting her role more and more thoroughly, more and more intently...until it destroys her utterly and totally because she can be nothing but her role, she cannot exist except to be her dancer.

What we don't know throughout much of the movie is whether Portman's descent is entirely self-created or whether the other characters have been pushing her beyond her limits, whether she is the only untrustworthy character.  As such, Arnofsky's film makes for a masterful psychological exploration - making us wonder whether Portman is paranoid or whether everyone really is against her.  All of that is until the last minute of the film when Arnofsky tells us which is the truth and, in the process, knocking over his carefully built house of cards.

The film has stunning visuals, marvelous acting, outstanding dance sequences, and - of course - that hook that Portman mentions in the first quote.  But then that last minute and the reveal.  Arnofsky takes his marvelous tapestry and pulls the curtain back to show us the reverse side just a little too much.




Squirrel Seeks Chipmunk - David Sedaris continues to put forth outstanding and hilarious stories.

The Girl and I listened to his newest book on the way to and from The Hometown over Christmas, and this may well be Sedaris's most entertaining book yet - which is saying something as his work already has been excellent.  This book, however, is Sedaris's first work of fiction, a series of modern fables told through anthropomorphic animals - the titular squirrel and chipmunk, an owl looking to better himself, a cat forced to attend AA meetings.

Each tale is on the shortish side and independent of each other, and each is masterfully told, relating entirely human faults and foibles leading to hilarious and creative ends.

I don't want to reveal too much about any of the individual tales as each one takes a turn that isn't entirely expected but comes about so organically that none of them feel like a cheat or a hook added after the fact.

These are brilliant stories and some of Sedaris's finest work yet.

Take a chance and read or listen to one of the stories, and if you do pick up the book, enjoy in particular the final story "The Grieving Owl". 


Wii Sports Resort - I've been coveting Wii Sports Resort since the early summer, and I finally broke down and bought it just after Thanksgiving.  Turns out that the $49.99 game was discounted to $34.99.  Not that I knew that when I took the game up to the check out, but it was certainly a nice little bonus.

And the game was well worth the wait.  It's a great sequel to the original Wii Sports that comes with the standard Wii.  Where the original had five sports as well as training for each game, this drastically expands to include twelve games, each of which has two or three play modes and takes much greater advantage of the improved finesse controls of the Wii Motion Plus achievement (which I saw that the red Wii controllers now have included).

My favorite games so far are easily three-on-three basketball, ping pong, and the island flyover.  Each one provides the typical interaction with the strongly individualized Mii's - the one that you're controlling as well as the other Mii's from your system either as your teammates or simply as the crowd cheering your Mii onward.  The entirety of the games take place on - or around - the island that was first introduced in Wii Fit as the site of the running track.  Here the island is drastically reworked and expanded to include venues for all the sports as well as dozens and dozens of hidden locations that are to be explored in the Island Flyover game.

The games all follow the typical Mii style of presenting challenges in increasing difficulty levels, easy at first and becoming progressively more difficult as the player's skill increases and builds.  The games also offer solo and multiple-player versions (except for the Flying Duel game which cannot be played solo) for each of the games, but I've yet to play most of them in more than the solo versions (The Girl isn't quite as down with playing games for an hour or so as am I).  The solo versions are challenging enough but do tend to get a bit repetitive once the highest levels of competition are met and defeated (apparently the three-on-three basketball game tops out with a rating of 2500 for the player).

It's a blast of a game and one that I'll probably be playing for a long, long time.


This American Life - The Girl and I watched a couple episodes of This American Life, one of which was sent to us when we re-upped out NPR sponsorship a couple of years back.  This was a recording of a live broadcast that the NPR radio show (which is absolutely marvelous, by the way).  The live broadcast was originally shown in theaters around the country and then released as a fundraising promotional DVD.

The show puts forth four tales of people returning to the 'scene of the crime' with host, Ira Glass, narrating on the Brooklyn theater stage. The episode is typical This American Life but is clearly a radio program being filmed.  The episode could just as easily have been presented without any visuals at all and little wouldn't have been lost.

The more impressive presentation, however, was the 'John Smith' episode of This American Life the television show that we watched.  Neither of us had seen any of the television episodes, so we came in rather blindly having only seen a quick preview that was shown on the promotional DVD.  The episode looks at the life of one person from cradle to grave, the life of John Smith.  Since the episode couldn't follow a person for the entirety of their life, however, they showed us glimpses into the lives of seven John Smiths around the country - from the newborn through to a John Smith from Hamilton, OH who is at the clear end of his life.

The storytelling in the episode, paralleling the lives of the various John Smiths as they each deal with similar situations from very different life points is masterful.  The episode presents their lives as one truly whole story, presenting - amazingly successfully - a complete tale.  Rarely have I seem a television episode this moving, this perfect.

This is one to which I offer my absolute highest recommendation.

And it's not just because it brought me to tears.  Shut up.

I have allergies.

Bad allergies, and my eyes itched.

March 22, 2010

Early Christmas Shopping

Go right ahead and reserve your spot on the ChemGuy upcoming Christmas gift list by saying you'll be the one to buy me the not-yet-released NBA Jam for the Wii.



I'm anticipating that the big basketball game with the tiny body-giant noggins versions of NBA players will be sliding into heavy rotation on our Wii when it comes out for this coming Christmas season, and I'm digging all the coverage that the Weekend and Daily Dimes (as well as The Mag) are giving the game.

And the whole thing makes me miss Tim Hardaway and Chris Mullin from the original game.

February 22, 2010

Super Mario Bros Wii

I tend to be a little obsessive about my video gaming time.

I'll get a new game and play it to death, taking an hour every day or two (or four or five hours if we happen to have a few snow days) until I'm good and done with the game, rarely to pick it up again except for a nostalgic play or two months or even years later.

In the past year to so, I've gone through Mario Kart and Tiger Woods '10.  Now I'm almost through with Super Mario Bros. Wii, and I can safely say that it's a hell of a game, another in the outstanding line of the Mario franchise.

The basics of game play stay largely the same as they have been since Super Mario Bros. for the NES - you start on the left and run to the right (with occasional levels of climbing to the top) in standard side scrolling fashion, but to call it an old-school side-scroller would be to sell it woefully short as the Nintendo crew have added dozens of outstanding new wrinkles to this one.

The wrinkle that I actually enjoy the least is the most typically Wii aspect to the new game, the multiplayer format.  The Girl and I played together for the first third of the game or so (through three of the nine worlds), and I found the teamwork aspect more frustrating than helpful throughout.  There were a number of times when one player would be trying a particularly challenging stage and would be impeded by the other player.  They have provided a method through which a stronger player can assist a weaker through by allowing the weaker player to hop into a bubble in which they are impervious to damage and unable to affect the game in any way until the other player bumps into them.  It's a neat creation, but I enjoyed the two-thirds of the game play that I went through solo much more than I did working as a team.



There are certain skills that can only be accomplished with teamwork, but there is nothing in the game that can't be achieved playing solo.  It might be a little more entertaining to make it through with four players, but I prefer the solo options.

The other additions to the game - new penguin and flying suit costumes for the players - are far more useful and well integrated into the flow of the game.  The game includes a number of levels that are most easily played with particular power-ups (penguin suit, fire flower, shrinking mushroom, etc), but in almost every case, the level can be solved without that particular power-up - just not quite as easily.  With the increased options in power-ups, players are able to attempt each level in dozens of new ways.

As the levels become more difficult and - correspondingly more frustrating - the game doesn't force players to attempt the same levels over and over and over until the game is simply put away, never to be solved, instead they have added in what they refer to as a super guide in which - after a player dies eight straight times on any one level - a green power-up block with appear allowing the player to have a computer-contrlled Luigi show the way through the level.  The Luigi won't show any secret rooms or find any of the super coins - more on them in a moment - but it will allow the player to progress beyond the most frustrating levels without giving up on the game entirely.  It's a great option and one I took advantage of on one of the most challenging levels.


The super coins also allow for further game play, with three on each game level - some in very obvious locations, some hidden in deviously challenging but hinted-at locations.  None of the super coins have to be gotten in order to beat the game, but a secret ninth world appears which can only be played once all of the super coins from a particular world are found and retrieved.  This let me get through many of the levels without paying any attention to these super coins but gave me something to go back through and play the levels once I could take the time to work through each level with increased skills.

Admittedly, the existence of a fully complete walkthru on IGN made finding a number of these coins far easier - or in some cases possible - than they would ever have been otherwise, but I'm okay with using a walkthru like that.  To me, it's not cheating because I'm the only one playing here.  If I want to use hints, I'm going to use them.

All in all, it's a great game and one that - as the Wikipedia entry quotes Nintendo Power in saying - "works as a sequel because it maintains what made the original Mario games great while adding new features".

November 18, 2009

Parody or not parody?



You tell me...is Mass: We Pray a parody or not?

June 16, 2009

Now with disc golf mode



You had me with the commercial staring SVP, but then you added in a disc golf mode and improved swing control with MotionPlus.

There goes the summer post DC trip, folks.

February 25, 2009

Why drivers ed shouldn't use Mario Kart simulators

I've gotten all my gold trophies on each of the four levels (50cc, 100cc, 150cc, and mirror).

I've unlocked most of the characters with only two more question marks to fill in (Dry Bowser, Rosalina, and the second Mii outfit), and I've unlocked a whole bunch of karts.

I've got one- or two-star ratings on all the 50cc circuits and all but one of the 100cc circuits. 150cc's'll come next after I finish up the 100's, then on to the mirror, but I'm guessing that'll be a while.

And I'm using the manual like nobody's business.

Heck, I even avoided my first blue shell this weekend.

Now, if I could just stop thinking that I can drive my real car the way I drive my Mario Kart, I'd be good to go.

I didn't used to think about cutting left around the round-about because it'd be quicker.

I didn't used to think about hitting the b-trigger when I was hitting a looping highway off-ramp.

I didn't use to think about cutting the corner up on the sidewalk on Creek Road in Sharonville on the way back from the library.

I didn't used to think about pulling back on my steering wheel whenever I saw a speed bump.

Now I do all of those.

I don't act on the thoughts. That'd be crazy.

But I totally think them.

Oh, and to those of you who'd like to race me, I've tried the Mario Kart Channel a few times, and my router's signal is such crap that I haven't made it through a full race yet. Once I get that issue cleared up, I'll throw my Wii # out there for everybody to roll me.

December 30, 2008

Winter break for me

Yesterday and today, put together two big wardrobes from Ikea to redo some storage in the basement, trying to keep the Island of Misfit Kitchen Supplies under control. Let The Girl finish up organizing all of that so I didn't get in trouble by repeatedly saying "hey, can that go to Goodwill?"

And spent the last hour looking up cheats for Mario Kart Wii - after playing the game for like two hours.

This is clearly a wise use of time.

Oh, and for any students reading this, final grades will all be online tomorrow (12/31).

December 16, 2008

I get it now

So The Girl went out and threw down enough cash - in full "let's get the economy rolling again" mode - to get us Mario Kart for the Wii - mostly, I think because she could get a second racing wheel - from Nerf - in her color green.

After playing it pretty much every day for three weeks now, I can happily say the following things:
  • The game is awesome.
  • The Girl is a horrible Mario Kart driver.
  • The bikes are way harder than the karts.
  • I hate the blue shells with an absolute passion.
  • The wikipedia mention that the randomness of the game is frustrating to some players fits me perfectly. Arrggghhh.
Get yourself a wii, folks...they're awesome.

October 2, 2008

Catch alls

All of these have been sitting around gathering dust while I tried to come up with full posts about them, but no such posts have been coming, so you get a catch-all post...
  • Katydid pointed out the coolness of downloading a Wilco song in exchange for your promise to vote in the coming election. She's kinda awesome.
  • The Girl and I continue to try to be better to the world, and we've moved to eating seafood that is supposedly friendly to the oceans. Here's Monterey Bay Aquarium's site which has the list that we've started using. We need to print it out, but we haven't gotten that far. She did buy shrimp from Texas at The Jungle this weekend (at $10.99 per pound for about fifteen shrimp) instead of the Asian shrimp that are much smaller but about $9.99 for a two-pound bag. It's not without cost - including never getting to eat sea bass (my favorite fish) again - but it's something that's worth doing for us.
  • Forbes's list of Best American Colleges came out recently - as pointed out by Coach Sullivan (thanks, man). Wabash College (my awesome alma mater) came in at a solid twelve overall. The methods are a little different from those of US News, but I like these rankings way better. If ever you had any doubt as to how awesome Wabash is, let those doubts disappear.
  • I'm likely to get a nearly totally blind student in my chemistry classes next year, and I'm at a loss as to how to deal with that. But I am finding - sometimes through The Girl - more and more cool books designed to help sighted people experience a little bit of what blindness could be like.
  • I love Entertainment Weekly's lists. But I hate the manner in which they typically present them: single-slide-per-entry lists that you have to click your way through. Some of the lists - the 100 new classic movies, for example, are so cool that they must be clicked through, however.
  • Ah, a local Hamilton boy gets told to take off his makeup. I know the male assistance principal mentioned, and I'm fairly familiar with the district. This is a total non-story that managed to bumble its way to cnn's website. Meh.
  • Reduce, reuse, recycle via Bedrock Industries with their glass tiles and mulch.
  • I finally got around to winning Marvel Ultimate Alliance on the Wii and then went striahgt for the cheat codes so I could see all the rockin' outfits and powers that I hadn't taken the time to unlock yet. The game is now even more awesome even though I don't really have any bad guys to fight anymore.
  • Funny stuff happens in Middletown sometimes.
  • The photo up top is of Hollis Thomas, former N'awlins defensive tackle. I can't link to the site that I found it, but it's a funny picture, i'nit?

April 14, 2008

Run through the media

With the campaign wound down (a full update on that in a couple of weeks, no worries), I've been able to take in some media of late. Thought I'd give you folks the quick versions...

Borrowed a couple of Wii titles to give 'em a try. Rayman Raving Rabbids looks amazingly dumb. Dumb, however, turned out to be surprisingly fun.

Your character - the duckish Rayman, apparently some sort of franchise character himself - is kidnapped along with his good friend Globox by the rabbids. Taken far underground, Rayman has to make his way through a series of mini-games in order to free himself and his friend. You play five mini games a "day" and work your way to freedom, changing the enmity of the rabbids game by game into eventual near-worship.

To complete the game and win your freedom, you have to make it successfully through about eleven days of mini games in ten or so different styles. Many of the styles - the dance game, shoot-'em-up, warthog racing - appear numerous times, and some of the others make a second appearance here and there. The recurring games come back with enough variety and changes, however, that they seem more familiar and challenging than they do repetitive.

Throughout the mini games, Rayman interacts with the rabbids through the use of the Wii in fairly innovative ways: finding and smacking a rabbid singing out of key in the choir, closing the door to the rabbids in beach outhouses, milking the rabbids' cow, timing a jump rope chain while jumping with the nunchuck, shaking in rhythm to the beat of a discoed-up "La Bamba". Both The Girl and I had our favorite games (mine was the shooting - only shooting plungers as it's very much a kid-friendly game - and the warthog racing, hers were the dancing stages), and there was certainly enough variety that we could each enjoy different parts of the game while being challenged throughout.

There are both story - day by day, working through each of the game - and party modes. We went through the day-by-day, eventually freeing ourselves after an obsessive bit of gameplay. From there, the game simply ends with a lengthy credit sequence that turned out to be much more of a disappointment that we had hoped for. In the story mode, all games are single-player. In the party mode, however, the game takes a much different tone, allowing you to play any game in any order and with up to four players. Some of the four-players versions worked much better than others - the warthog racing was particularly fun as a pair - and the game feels like it could really shine in a party setting.

For simple, one-person gameplay, the game can be a bit straight forward and closed-ended. As a group activity - the exact thing that Wii seems made for - this could be great fun. Certainly worth a check out - as is the game website which has clips of the rabbids and their hilarious antics.

Other reviews can be found over at metacritic. And clips of the between game entertainment can be found at YouTube.





The other game that we borrowed was Zack & Wiki, an adventure/puzzle game in which you hunt through fifteen or twenty different stages, each time trying to get to a treasure chest with another piece of the treasure. Each stage opens with an overview of the whole stage map, hinting at what puzzles you will have to overcome. From there, you use the Wii remote to hunt through the stage and click on different aspects on screen. The secret to getting to the treasure chest is to go to the right places and click on the right things - picking up and using various objects - in just the correct order. Hints and replays are available - for an escalating in-game cost.

The Girl loves the game, taking lots of time to work through some of the puzzles and running through the early, easier ones with fair quickness. She enjoys the mystery and challenge of finding why each item exists in the stage and how each item has to be used in the course of the stage clearing.

I couldn't stand the game. The initial stages were very straight forward and easy to solve, and the later stages quickly passed my frustration level and sent me directly to one of the many full walkthroughs available online.

The animation style is very cartoony and the voice work is straight out of Japaname with most characters sounding like Pokemon and uttering sounds rather than words. Within and between the stages players are treated to click-through animations that move the story along but just seemed to be time-consuming to me.

The best part of the game is the innovative use of the Wii remote to accomplish various tasks as part of the games - pointing and turning as a key, holding up to open an umbrella, pulling back as a lever, and many more.

The game is very well-crafted, beginning easily and using simple instructions and increasing difficulty levels to ready players for the later levels.

I couldn't stand it - but I have a very, very low frustration level for games (or even stages) that provide no instructions and require you to just click around and try things until they work.

The Girl loves the game because she enjoys that very type of game.

You know yourself.

You more like me or The Girl?


Three discs have hit the player of late - none of which merit much more than a whole-hearted meh:

The album Punch from The Punch Brothers...the fiddler from Nickel Creek has headed out on his own and put together a band. Oddly enough, their first disc is heavy on fiddle - who woulda guessed that the drummer's new band would feature drum solos?

It's okay, but it's drifts a bit much for my tastes and has been rightfully described as bluegrass emo. A hearty meh...

Then there's the second newest release from The Mountain Goats Get Lonely. There isn't a single song of the dozen or so that grabbed me on the first listen through...or the second or third...

Mostly, I didn't get any connection with the disc. I don't know that I looked into the lyrics as much as most of the reviewers I found, did, but I tend to lean more toward a sound of the song first before hearing the words themselves.

And I won't be hearing this disc again anytime soon. I second that e-meh-tion.

And then there's the sound track to Roll Bounce, something I picked up because of the nice 70's groove of the flick. Sadly, the groove didn't keep through the soundtrack for me. Instead, I got 70's classics re-recorded with a combination of new and old artists - Jamiriquoi with Earth, Wind, & Fire...Michelle Williams covering Al Green..."Boogie Oogie Oogie" redone by Brooke Valentine with a hip hop crew worth of guests.

This one didn't even merit a meh.

I give it a single m and move on...



Only two comics of late, and one was a repeat read.

Fantastic Four: The End stunk.

Alan Davis's art has driven me nuts for years - since he worked on the Outsiders. I really can't stand his artwork, and this six=part miniseries's attempts to include pretty much every Marvel superhero (and half the Fantastic Four villians - all of whom happened to have chosen this very moment in future time to hatch their final, deadly, earth-controlling plot) all of whom appear to have not aged more than a couple of years in the hundreds of years since (ahem, Deus Ex Machina alert) the Methuselah Treatment has magically allowed all of them - and pretty much all of humanity - to live like forever without aging I guess.

It's dumb.

Don't read it.

Instead, read Hulk: House of M. It's an enjoyable read that doesn't take itself too heavily. As an imaginary storyline, but it's kinda fun. There are a few jokes here and there, and it's a good, quick read.

January 30, 2008

My longshot has come in

I would have easily bet money that if I were to be the owner of both a Nintendo Wii and - as of this afternoon - a Play Station 2...

...and if that Play Station 2 were to be currently receiving signals from one of the two wireless Guitar Hero controllers that I now own to go with Guitar Hero III...

...and if those guitars were going to make a visit to school sometime soon so that the kids could stop by during lunch to play them...

...that I would have been the one to initiate the purchase.

I would, clearly, then have been wrong.

Because The Girl went out today - after asking me (we tend to consult on any purchases of over $100) - and bought a refurbished PS2, two wireless Guitar Hero guitars, Guitar Hero III, and two wireless controllers from the local GameStop...

...so she could take the system in to school and let the kids play during their lunch hour for $1 per song ($3 if they want to duel)...

...with all proceeds going to her school's Pasta for Pennies campaign.

You know, boys and girl, I do believe that I'm in love...

October 11, 2007

Two updates


I actually did a little better on another game (196K distance) but didn't get a screen cap, 'cause I'm 'tupid. One of my students reports a max height of 70K and a distance of well over a million. He apparently hit one of the glitches that are mentioned on this board:
Yep - got the same bug/bonus myself. Was flying along at a distance of about 50,000 feet when I caught a few bad bounces on the lumpy ground and almost stopped - until I hit a crane, whose minigame's speed boost meter was stuck on higher than the maximum. I quickly tapped space before it disappeared, to find myself flying upwards with a speed of about 60,000 MPH. I continued to rise to the dizzying height of 513,000 feet, with my speed dropping slowly. At my zenith my distance had progressed to around 550,000 feet then fall back to earth. Presumably vertical, as although my speed was showing as 500 MPH (and no longer falling), I was no longer making any forward progress.

I waited for the ground to come up and meet me, hoping to catch a crane and somehow continue, but as my altitude registered zero, it just carried on decreasing into negative figures. Currently falling vertically at 500 MPH into the centre of the earth.

Max height: 513,501 feet. Max Distance: 564,769 feet.

Wonder if this is how the guys at the top of the leaderboard registered scores of over 3 million? Although they must have stayed above ground as I cannot register my score due to the fact that I cannot end my go as I continue to fall deeper and deeper underground (probably for the best as it would be cheating to record a score attained as a result of a bug I suppose).

Apart from the bugs - quite a fun game - I got a score of 98,000 on my first go, which remains my best
And if you were curious, I finally crossed off one of my goals of Wii golf a couple of days ago. I managed to birdie every hole in a round playing the Aviara course. It was in the final round of the US Open which I won by ten shots at seventy strokes under par.

I'm even more of a beast than i'd previously mentioned.

Thanks for asking...

August 20, 2007

More media, more media, more media...

When we last left our heroes...

>Superman/Batman - Enemies Among Us - Love the whole Superman/Batman thing...the series rolls along like few comic series that I've read in a long time with loads of touches and tips of the cap to the old school comics (Absolute Power & With a Vengance, especially...this arc, though, stunk...random characterization throughout...weird switch of artists midway...overly saccharine ending of Batman & Superman realizing that they really are friends - in spite of the whole Infinite Crisis hullabaloo...I miss Jeph Loeb...


Superman & Batman vs Aliens & Predator - no better...in fact, even worse...the whole concept of Superman & Aliens never really worked...Batman/Predator at least did for a fair while...then things just got ridiculous...in this one, Superman & Batman bumble on a cache of Aliens & Predators, both of whom have been living deep within a volcano for centuries, evolving and hunting each other...but the American Government needs to nuke the site - at this very moment...Superman, stupidly-written boyscout that he is, has to save the two races...moronic...poor...weak artwork...here's to hoping that the concept of throwing DC in with Aliens/Predators has finally died...



JLA - Tornado's Path - it feels like the Justice League...where the last series had clearly run its course, this one feels good, old school...the Tornado's dead (again), and the JLA has to pick up the pieces...it's like we've been through this before, but it's good, familiar ground to tread...genius idea by Metzler to start with this old chestnut...and the team just falls together around the new threat that isn't quite revealed in this collection...and the opening issue with Batman, Superman, and Wonder Woman picking the team is absolutely perfect...then at the end of the whole trade, they've given up that control to the group that's come together by happenstance...it's so right...it feels good to have them back together again...



Civil War: X-Men Universe - collecting some bits and bobs from X-Factor and Cable & Deadpool...surprisingly entertaining, especially the Deadpool bits where his internal monologue was having some trouble...the Cable parts of the story were a bit preachy but fit with the character...I even enjoyed the X-Factor stuff...interesting characters like the little girl who can tell the future, leader who doesn't know if he should really be the leader, neat support crew...if I were a Marvel guy, this is a series that I think I'd be following 'cause so much of the rest of the X-Universe is a mess...



Digging the Super Paper Mario (henceforth SPM) for the Wii...feel free to check the trailer above (or at the link)...The Girl and I rented SPM to check it before buying it...aweseomly cool game...very neat features that are totally new to the Wii...kind of hard to explain, but you're wandering a 2d world like a normal Mario game, then by hitting the A button, your 2d Mario turns 90 degrees into the third dimension and is able to step in front of or behind what would normally be hinderances to him...it's a mix of simple Mario game - wander from left to right, find coins, stomp mushrooms and turtles, etc - and a puzzle game where you have to do certain actions in certain orders to get to the next part...loads of fun for players of all ages (my younger niece was in to visit, so I have anecdotal evidence)...the only beef I had was in the framing device - stupid story about badguy kidnapping Mario's friends...the between-level animations are impossible to skip, and the there's a whole lot of text to read, some of which seems important enough that you can't skip right through it...if you're willing to hit the buttons a bunch of times and halfway pay attention to get back to the next level, it's a wonderful game...sadly, I didn't buy it because I got halfway through it (solving the first four levels) in about twelve hours of play spread over five days...at that point, it didn't seem like a good investment to drop another $30 to own it and probably solve it in a week or so...loads of other reviewers agree, strong buy on this one...



Rant:an oral biography - new Chuck Pahlniuk means new reading for me...I've read six of his books now, and four of them (Fight Club, Diary, Haunted, and Rant) are among the finest books (IMHO) of the past couple of decades...the others - Choke & Lullaby - weren't awful, just not good...Rant is subtitled as an oral biography, which means that the entire story of Rant Casey - who we learn in the first chapter is dead - is told in bits and pieces by people who knew bits and pieces about him...the story switches through dozens of narators, each of whom reveals a little more about our subject...I got it as an audio book, and the premise worked marvelously - different voices telling bits of the story, different performers reading each voice...wonderfully well done...by the time the book gets rolling, the identities of each character seem to fade as you forget just who is telling you about Rant at the moment...in this way, Pahlniuk has written a book almost the way an impressionist would paint a picture - no one spot of paint is important, no one is the key, but the sum of the parts is near perfect...and the book's got a cool website, too...apparently Rant is to be the first in a trilogy of books about Rant Casey...if the others turn out to be this good, I'll be happy...



Ratatouille - love the Pixar films (didn't see Cars, admittedly)...in spite of the fact that they're pretty much all excellent, this one is - frighteningly to say, the best of their line so far...simple enough set-up - rat loves food, finds himself in Paris, wants to eat & cook...the movie's marvelous, and pretty much all the critics agree (averaging a 96 out of 100 on metacritic.com)...not a single missed note...near-perfect from start to finish...hilarious, touching, great ending...great acting, amazing animation from Pixar (not that it's a surprise at this point)...wonderful film - no extras after the credits, though...heads up there...



Ocean's Thirteen - better than the second one, still well below the fun of the first...first half of the film is boring - lugubrious, if you were more lexicographically inclined...they've eliminated all the eye candy (and horse face, too) for the boys in the audience leaving us with just the boys this time around...I mentioned to The Girl after the film that all the ring-a-ding-ding is pretty much gone...she agreed (in perhaps her greatest quick-witted comeback ever) that it had been rung...I've been fooled twice by these jokers, but this is it...I'll watch the first one again, but I'm done...the dialogue has gotten stilted - too many names and comments that mean nothing other than let us know that these are guys who know what they're doing...too many non-sequitor entries (just Brad Pitt this time, thankfully)...too many funny noses and mustaches...this isn't a must ache, it's a mistake...though there were apparently lots of Godfather references throughout...



Bourne Ultimatum - excellent action flick...like one big chase/action scene from start to finish but not to the point that there were no breaks...Bourne gets in a fight, travels to another city, breaks into an unbreakable place, fights, travels...rinse, repeat...very strong cast (Julia Stiles, Joan Allen, Matt Damon, Jason Straitharn (sp?)) giving excellent performances...Damon's an absolute beast or at least portrays one very well...best of the three film-run and a clear cut ending...serisouly, the best non-Asian action movie in a number of years...I'd recommend seeing the first two before this one, but well worth going through all three...things blow up and crash, people get kicked and killed, the government's evil but there are good people in some of the marginalized positions...excellent film...




Four starving lions which dug their way out of a Baghdad zoo have been shot dead by American soldiers, the military says.
Two of the big cats lunged for the US troops who then fired at them, one soldier said.

The lions were among hundreds of animals abandoned at the zoo.

Most of the others were stolen by looters or released in the aftermath of the US takeover of the Iraqi capital.

But the thieves left seven lions and two tigers in their cages, unfed for 10 or more days.

Sergeant Matthew Oliver said three lionesses and one male lion clawed their way out of their outdoor pen through a crumbling wall.

"Two of them charged our guys. We had to take them down," he said.

"The zoo keeper came the next day and he was pretty cut up, but I think he understood."
And that's the entire BBC story on which Pride of Baghdad is based. Some lions got out of the Baghdad zoo, and American soldiers killed them.

From such humble beginnings comes a marvelous work of fiction from Brian K Vaughn in which the four escaped lions attempt to find their way in a bombed-out Baghdad where no one is handing them food anymore. The lions consider staying at the zoo and waiting for the keepers to return, eventually leave the zoo, and soon find themselves in need of a good, freshly-killed meal. In the process they run into a larger predator defending its home as well as a column of American tanks rolling through town.

The tale is wonderfully told, seeking to reveal much more about the inhumanity of war than any sort of alergorical tale - as some reviewers had hoped for. The gorgeous artwork throughout the volume is both understated (never turning the animals into charictures) and lush (rich color washes bringing out the alternatingly hopeful and terrifying emotions of the pride), making the story even more accessible than the words alone could ever do.

By the end of this graphic novel, I was in tears. Vaughn's words and Henrichon's works of art allowed me to so thoroughly identify with the lions that I couldn't help but shed tears when we found them dying from the American gunshots.

The Girl skimmed through the book and thought that the subtlety of the story would be lost on her ninth-graders, and that's a shame, because so many of them (and adults, too) think that comic books are simply for kids. This volume, however, could very easily prove the point that at their best, graphic novels tell a wonderful story and give us stunning visuals to match them. Pride of Baghdad is one of the highlights of the last year in comic books.

Please read it...

July 19, 2007

My introduction

Hello, my name of PHSChemGuy (ok, not my real name, but such is what you get here), and I am a Tiger Woods PGA Tour '07 addict.

I have played six tournaments (four rounds a piece) since Friday, and this probably isn't the most productive way to spend my summer.

At least I'm not up to doing tricks yet...

June 25, 2007

Wii are thoroughly amused

So I finally broke down and bought into my first game console since Sega hockey was rockin'ly cool back in the early 90's...

I...make that we (The Girl was seriously involved in this purchase, too)...bought a Nintendo Wii.

There are all sorts of logical reasons for us to have bought a Wii:
  • There are these little people who visit from time to time and like to play things.
  • It's a social kind of thing where The Girl and I can both play at the same time.
  • It doesn't take up much room there on top of the DVD player.
But the biggest reason that that I played a Wii at a friend's house just after school let out, and it was fun.

So we sunk in a few hundred bucks - gotta get that second controller and a couple of extra games, doncha know - on not much more than a whim, and after visiting a dozen stores over a three or four day tour of West Chester and Mason, we got a Wii.

And it's a blast.

The weirdness of not having the more traditional video game controller (with it's ever-increasing number of buttons) is such a cool novelty that playing a Wii is amazingly different from playing any game system before it. The controller slips on your wrist, and you do whatever motion you want the character on the screen to perform. If you want to swing a golf club (my best is even par over nine holes), you move the controller like it's the grip of the club. If you want to swing a tennis racket, you just swing the controller like it's the racket handle. Very cool.

Now I just have to get the girl good enough at Wii tennis that it's a match between the two of us.